Description:
Rebellion Oxford is now looking for a Gameplay Programmer to join our Sniper Elite 3 team. This is a unique opportunity to get involved with the latest version of our popular in-house IP which is currently in development for current and next-gen platforms as well as PC and uses our own proprietary engine. This role is full-time based in-house at our Oxford headquarters. We can consider permanent or contract employment but not freelance or agencies. You must be able to legally work in the UK.

Qualifications & Experience:
Minimum of 2 years C++ experience in professional games development, preferably including experience of completing a PS3 and/or Xbox 360 title. A strong academic background is also preferred with a 1st class or 2:1 degree in Computer Science, Maths, Physics or other science-related subject, but not essential if you have appropriate experience.

Responsibilities:
– Develop and implement new gameplay code, including features such as strategy, mechanics, logic, combat systems, AI, UI, audio code, etc
– Meet game design and technical requirements as well as internal coding standards
– Maintain and debug your own and existing code
– Write and maintain technical documentation
– Optimise code and data for memory usage and performance per console
– Identify and solve development obstacles or risks that arise
– Research new tools, techniques and processes and how they can benefit Rebellion
– Support all coders on your team, including juniors and seniors as required
– Collaborate productively, communicating ideas and issues clearly across disciplines
– Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines

Skills:
– Excellent C/C++ skills at a professional level
– Ability to quickly familiarise yourself to work with a large existing codebase
– Ability to prototype as well as producing final code
– Strong debugging, profiling and optimising, system design and 3D math skills
– Console, general games and/or multiplayer development experience would be an advantage, as would any experience with commonly used development tools such as Visual Studio and Perforce/other version control systems
– Good spoken and written communication skills, as well as teamworking with game developers from all disciplines across the project
– Excellent initiative, self-motivation, organisational and problem solving skills, with the ability to accept and follow direction
– A genuine interest in playing games

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